多机构增强学习(MARL)是训练在共同环境中独立起作用的自动化系统的强大工具。但是,当个人激励措施和群体激励措施分歧时,它可能导致次优行为。人类非常有能力解决这些社会困境。在MAL中,复制自私的代理商中的这种合作行为是一个开放的问题。在这项工作中,我们借鉴了经济学正式签约的想法,以克服MARL代理商之间的动力分歧。我们提出了对马尔可夫游戏的增强,在预先指定的条件下,代理商自愿同意约束依赖状态依赖的奖励转移。我们的贡献是理论和经验的。首先,我们表明,这种增强使所有完全观察到的马尔可夫游戏的所有子游戏完美平衡都表现出社会最佳行为,并且鉴于合同的足够丰富的空间。接下来,我们通过表明最先进的RL算法学习了我们的增强术,我们将学习社会最佳政策,从而补充我们的游戏理论分析。我们的实验包括经典的静态困境,例如塔格·亨特(Stag Hunt),囚犯的困境和公共物品游戏,以及模拟交通,污染管理和共同池资源管理的动态互动。
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The Me 163 was a Second World War fighter airplane and a result of the German air force secret developments. One of these airplanes is currently owned and displayed in the historic aircraft exhibition of the Deutsches Museum in Munich, Germany. To gain insights with respect to its history, design and state of preservation, a complete CT scan was obtained using an industrial XXL-computer tomography scanner. Using the CT data from the Me 163, all its details can visually be examined at various levels, ranging from the complete hull down to single sprockets and rivets. However, while a trained human observer can identify and interpret the volumetric data with all its parts and connections, a virtual dissection of the airplane and all its different parts would be quite desirable. Nevertheless, this means, that an instance segmentation of all components and objects of interest into disjoint entities from the CT data is necessary. As of currently, no adequate computer-assisted tools for automated or semi-automated segmentation of such XXL-airplane data are available, in a first step, an interactive data annotation and object labeling process has been established. So far, seven 512 x 512 x 512 voxel sub-volumes from the Me 163 airplane have been annotated and labeled, whose results can potentially be used for various new applications in the field of digital heritage, non-destructive testing, or machine-learning. This work describes the data acquisition process of the airplane using an industrial XXL-CT scanner, outlines the interactive segmentation and labeling scheme to annotate sub-volumes of the airplane's CT data, describes and discusses various challenges with respect to interpreting and handling the annotated and labeled data.
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Statistical analysis and modeling is becoming increasingly popular for the world's leading organizations, especially for professional NBA teams. Sophisticated methods and models of sport talent evaluation have been created for this purpose. In this research, we present a different perspective from the dominant tactic of statistical data analysis. Based on a strategy that NBA teams have followed in the past, hiring human professionals, we deploy image analysis and Convolutional Neural Networks in an attempt to predict the career trajectory of newly drafted players from each draft class. We created a database consisting of about 1500 image data from players from every draft since 1990. We then divided the players into five different quality classes based on their expected NBA career. Next, we trained popular pre-trained image classification models in our data and conducted a series of tests in an attempt to create models that give reliable predictions of the rookie players' careers. The results of this study suggest that there is a potential correlation between facial characteristics and athletic talent, worth of further investigation.
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This project explores the feasibility of remote patient monitoring based on the analysis of 3D movements captured with smartwatches. We base our analysis on the Kinematic Theory of Rapid Human Movement. We have validated our research in a real case scenario for stroke rehabilitation at the Guttmann Institute5 (neurorehabilitation hospital), showing promising results. Our work could have a great impact in remote healthcare applications, improving the medical efficiency and reducing the healthcare costs. Future steps include more clinical validation, developing multi-modal analysis architectures (analysing data from sensors, images, audio, etc.), and exploring the application of our technology to monitor other neurodegenerative diseases.
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Our goal is to reconstruct tomographic images with few measurements and a low signal-to-noise ratio. In clinical imaging, this helps to improve patient comfort and reduce radiation exposure. As quantum computing advances, we propose to use an adiabatic quantum computer and associated hybrid methods to solve the reconstruction problem. Tomographic reconstruction is an ill-posed inverse problem. We test our reconstruction technique for image size, noise content, and underdetermination of the measured projection data. We then present the reconstructed binary and integer-valued images of up to 32 by 32 pixels. The demonstrated method competes with traditional reconstruction algorithms and is superior in terms of robustness to noise and reconstructions from few projections. We postulate that hybrid quantum computing will soon reach maturity for real applications in tomographic reconstruction. Finally, we point out the current limitations regarding the problem size and interpretability of the algorithm.
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Development funds are essential to finance climate change adaptation and are thus an important part of international climate policy. % However, the absence of a common reporting practice makes it difficult to assess the amount and distribution of such funds. Research has questioned the credibility of reported figures, indicating that adaptation financing is in fact lower than published figures suggest. Projects claiming a greater relevance to climate change adaptation than they target are referred to as "overreported". To estimate realistic rates of overreporting in large data sets over times, we propose an approach based on state-of-the-art text classification. To date, assessments of credibility have relied on small, manually evaluated samples. We use such a sample data set to train a classifier with an accuracy of $89.81\% \pm 0.83\%$ (tenfold cross-validation) and extrapolate to larger data sets to identify overreporting. Additionally, we propose a method that incorporates evidence of smaller, higher-quality data to correct predicted rates using Bayes' theorem. This enables a comparison of different annotation schemes to estimate the degree of overreporting in climate change adaptation. Our results support findings that indicate extensive overreporting of $32.03\%$ with a credible interval of $[19.81\%;48.34\%]$.
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Computer-aided systems in histopathology are often challenged by various sources of domain shift that impact the performance of these algorithms considerably. We investigated the potential of using self-supervised pre-training to overcome scanner-induced domain shifts for the downstream task of tumor segmentation. For this, we present the Barlow Triplets to learn scanner-invariant representations from a multi-scanner dataset with local image correspondences. We show that self-supervised pre-training successfully aligned different scanner representations, which, interestingly only results in a limited benefit for our downstream task. We thereby provide insights into the influence of scanner characteristics for downstream applications and contribute to a better understanding of why established self-supervised methods have not yet shown the same success on histopathology data as they have for natural images.
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Neural fields have revolutionized the area of 3D reconstruction and novel view synthesis of rigid scenes. A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space. We propose a new articulation module for neural fields, Fast-SNARF, which finds accurate correspondences between canonical space and posed space via iterative root finding. Fast-SNARF is a drop-in replacement in functionality to our previous work, SNARF, while significantly improving its computational efficiency. We contribute several algorithmic and implementation improvements over SNARF, yielding a speed-up of $150\times$. These improvements include voxel-based correspondence search, pre-computing the linear blend skinning function, and an efficient software implementation with CUDA kernels. Fast-SNARF enables efficient and simultaneous optimization of shape and skinning weights given deformed observations without correspondences (e.g. 3D meshes). Because learning of deformation maps is a crucial component in many 3D human avatar methods and since Fast-SNARF provides a computationally efficient solution, we believe that this work represents a significant step towards the practical creation of 3D virtual humans.
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Mathematical models of cognition are often memoryless and ignore potential fluctuations of their parameters. However, human cognition is inherently dynamic, regardless of the reference time scale. Thus, we propose to augment mechanistic cognitive models with a temporal dimension and estimate the resulting dynamics from a superstatistics perspective. In its simplest form, such a model entails a hierarchy between a low-level observation model and a high-level transition model. The observation model describes the local behavior of a system, and the transition model specifies how the parameters of the observation model evolve over time. To overcome the estimation challenges resulting from the complexity of superstatistical models, we develop and validate a simulation-based deep learning method for Bayesian inference, which can recover both time-varying and time-invariant parameters. We first benchmark our method against two existing frameworks capable of estimating time-varying parameters. We then apply our method to fit a dynamic version of the diffusion decision model to long time series of human response times data. Our results show that the deep learning approach is very efficient in capturing the temporal dynamics of the model. Furthermore, we show that the erroneous assumption of static or homogeneous parameters will hide important temporal information.
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This paper presents a two-step algorithm for online trajectory planning in indoor environments with unknown obstacles. In the first step, sampling-based path planning techniques such as the optimal Rapidly exploring Random Tree (RRT*) algorithm and the Line-of-Sight (LOS) algorithm are employed to generate a collision-free path consisting of multiple waypoints. Then, in the second step, constrained quadratic programming is utilized to compute a smooth trajectory that passes through all computed waypoints. The main contribution of this work is the development of a flexible trajectory planning framework that can detect changes in the environment, such as new obstacles, and compute alternative trajectories in real time. The proposed algorithm actively considers all changes in the environment and performs the replanning process only on waypoints that are occupied by new obstacles. This helps to reduce the computation time and realize the proposed approach in real time. The feasibility of the proposed algorithm is evaluated using the Intel Aero Ready-to-Fly (RTF) quadcopter in simulation and in a real-world experiment.
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